thatgamecompany

Senior Art Producer, Unannounced Project

United States

thatgamecompany Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Consumer Software, EntertainmentIndustries

Requirements

Candidates should have over 5 years of experience in art production or project management, specifically in coordinating art pipelines within the gaming industry. Proficiency in Google Sheets, including advanced formulas and pivot tables, is required, along with intermediate to advanced Jira skills for managing workflows and tasks. A solid understanding of art and game development processes from concept to delivery is essential.

Responsibilities

The Senior Art Producer will lead the planning and scheduling of all art production tasks, ensuring alignment with project goals and deadlines. They will monitor staffing needs, budgets, and timelines while promoting resource efficiency. The role involves collaborating with senior management and art leads to develop staffing strategies and production frameworks. The producer will advocate for the art team's needs, facilitate collaboration with other departments, and emphasize continuous learning and improvement through retrospectives.

Skills

Google Sheets
Jira
Project Management
Art Pipeline Coordination
Data Tracking
Automation
Task Prioritization
Resource Management
Risk Mitigation

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Key Metrics

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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