Gameplay Engineer
thatgamecompany- Full Time
- Mid-level (3 to 4 years)
Candidates should possess at least two years of experience as a graphics engineer, demonstrating proficiency in C++ or similar object-oriented languages, and demonstrating performance and memory optimization skills. A strong understanding of Unreal Engine's low-level rendering pipeline and architecture is also required, along with familiarity with profiling tools such as RenderDoc and Unreal Insights.
The Graphics Engineer will be responsible for taking on difficult technical problems and developing creative solutions, working as part of a dedicated, permanently remote team to contribute to the development of a new shooter within the Splitgate universe, and ensuring the performance and optimization of the game's graphics.
Develops competitive FPS game with portals
1047 Games focuses on the competitive gaming industry with its free-to-play first-person shooter, Splitgate, which combines traditional arena shooter elements with the unique use of portals for strategic gameplay. The game is available on multiple platforms, attracting a diverse player base from casual gamers to serious competitors. Unlike many competitors, 1047 Games generates revenue through optional in-game purchases for cosmetic items, while also utilizing data analytics to enhance player experience and marketing efforts. The company's goal is to provide an engaging FPS experience while effectively monetizing its large player community.