Software Engineer (All levels)
Motion- Full Time
- Junior (1 to 2 years)
Candidates must be currently enrolled in their final year and part of an official Co-op program via a University or College, possess strong interpersonal and communication skills with a technical background in computer science and software engineering, and demonstrate versatility, resourcefulness, and adaptability. Familiarity with CG and VFX industry is preferred, but not required, and a Bachelor's degree in Computer Science / Software Engineering or pursuing a Masters in the same fields is necessary, along with previous completion of an 8-month co-op in Software Development or Quality Assurance (QA) and software development experience using Python.
The Software Engineer Co-op will learn to apply in-house proprietary and 3rd Party software, participate in the development of projects to improve user experience, provide customer service and technical assistance of systems to users, collaborate with teammates and other departments to develop and implement innovative tools and systems, learn proprietary and third party web tools, linux desktop applications and/or backend systems, participate in the development efforts of existing open source projects, and directly interact with end users to provide customer support. They will also participate in team daily stand ups and potentially modernize production workflows.
Visual effects and animation studio
Sony Pictures Imageworks creates visual effects and animations for the film and entertainment industry. They produce photorealistic live-action effects, dynamic character animations, and full computer-generated features. Their work includes over 100 productions, contributing to major films like "Ghostbusters: Frozen Empire" and animated features such as "Across The Spider-Verse." The studio differentiates itself through proprietary software and tools that enhance their visual effects capabilities, giving them a competitive edge. Their goal is to deliver high-quality visual content while also licensing their technology to other studios.