Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Irvine, California, United States
Key technologies and capabilities for this role
Common questions about this position
This is a temporary 12-month contract role anticipated to be hybrid with some on-site work in Irvine, CA and some work-from-home, but they are also open to a remote agreement.
Candidates need a minimum of 8 years of experience as a technical artist in a professional game dev environment, experience in a live game environment, and experience with game art optimization.
This information is not specified in the job description.
The team values open-minded collaboration, direct feedback, and works in a fast-paced, highly iterative environment.
A strong candidate will have 8+ years as a technical artist in game dev, live game experience, art optimization skills, and the ability to bridge art and engineering while solving technical issues in a fast-paced setting.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.