Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
The position is fully remote or Barcelona-based.
Candidates need 5+ years as a Technical Artist in mobile gaming, strong Unity expertise including shader development (Shader Graph/HLSL), particle systems, and rendering optimization, proficiency in C# scripting, understanding of mobile constraints, and experience with lighting, VFX, post-processing, GPU profiling, and 3D modeling/texturing workflows.
You will join one of our Live Studios as part of a small, agile team working on Hole.io, collaborating with game designers, artists, and developers, and focusing on higher engagement for existing successful games.
This information is not specified in the job description.
A strong candidate has 5+ years of Technical Artist experience in mobile gaming, deep Unity skills including shaders and C# scripting, knowledge of mobile performance optimization, and familiarity with VFX, lighting, and 3D workflows to bridge art and engineering effectively.
Develops free hyper-casual mobile games
Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.