Gameplay Engineer
thatgamecompanyFull Time
Mid-level (3 to 4 years)
Key technologies and capabilities for this role
Common questions about this position
This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Sydney, Australia.
This information is not specified in the job description.
Candidates need 5+ years in low-level software development with at least 2 years in video games, ability to write well-structured and highly optimised C++ code, strong understanding of top-down design, object-oriented programming, design patterns, and game design principles, plus excellent communication and problem-solving skills.
You'll join a small but experienced team in an inclusive, highly-motivated environment, working on large-scale creative projects, collaborating with talented people, animators, designers, artists, and other studios.
Strong candidates have demonstrated technical abilities in video games or related fields, extensive experience in large codebases, passion for gameplay and system design, and the ability to deliver high-quality code on deadlines while supporting team members.
Develops and publishes popular video games
Rockstar Games develops and publishes popular video games, focusing on creating immersive experiences for gamers on platforms like Xbox, PlayStation, and PC. Their games, such as "Grand Theft Auto" and "Red Dead Redemption," are known for their engaging storytelling, impressive graphics, and gameplay mechanics. Rockstar generates revenue through game sales, both physical and digital, as well as in-game purchases and downloadable content, which provide ongoing income after the initial sale. They also engage in licensing deals and merchandise related to their game franchises. What sets Rockstar apart from competitors is their commitment to high-quality game development and continuous investment in research to enhance gaming technology. The company's goal is to deliver exceptional gaming experiences that captivate a global audience.