Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Key technologies and capabilities for this role
Common questions about this position
Yes, this is a remote position.
This information is not specified in the job description.
Candidates need experience shipping at least one 3D AAA title in FPS or Third Person using Unreal 4 or 5, experience with Unreal 5, and working in cross-discipline strike teams.
You will report to the Lead Artist and work alongside a multi-disciplinary team including Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.
Strong candidates have shipped AAA titles in Unreal, excel in modular kit creation for stylized environments, possess a superior eye for composition and detail, and demonstrate a team-player attitude with effective feedback skills.
Develops engaging and thoughtful video games
Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue comes from game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from competitors is their focus on creativity and player engagement, aiming to establish a unique position in the gaming market.