Senior Environment Artist at Cloud Chamber

Montreal, Quebec, Canada

Cloud Chamber Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Video GamesIndustries

Requirements

  • Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5)
  • Experience working with Unreal 5
  • Experience working within cross-discipline strike teams on collaborative assignments
  • Bachelor’s Degree in Art, or equivalent work experience
  • Superior eye for composition, contrast, color, and detail
  • Proficient in the creation of modular kits and proxy models for high-quality, stylized environments
  • Solid understanding of form, shape, structure, and silhouette as it relates to World building
  • Solid understanding of architectural structure

Responsibilities

  • Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams
  • Create believable, functional, and visually strong environments from scratch
  • Execute work methodically and iteratively: Gather references, concept art, iterate on layout composition using blocking, create architectural kits and prop placeholders
  • Assume creative, technical, and production ownership over your environments
  • Contribute to the artistic vision of your space, ensuring dependencies are communicated through Jira
  • Create visual benchmark environments and level layouts to present to the team
  • Create and compose modular kits and collection sets to form dramatic, believable spaces
  • Communicate effectively with team members, production, and management to meet project goals and deadlines
  • Work with Leads to develop world building and modeling processes, alignment decks, documentation, and tutorials
  • Receive, give, and apply feedback effectively while maintaining a constructive, team-centric attitude
  • Champion high standards, push for progress, embrace change, and challenge the status quo
  • Respond elegantly to difficult creative changes, often late in the process
  • Act as a positive force multiplier with a great team-player attitude

Skills

Unreal 5
Unreal 4
Modular Kits
Proxy Models
Jira
3D Environments
World Building
Architectural Structures
Level Layouts

Cloud Chamber

Develops engaging and thoughtful video games

About Cloud Chamber

Cloud Chamber Studios creates engaging and thoughtful video game experiences for a global audience. The studio develops games that entertain while also encouraging players to think critically and engage deeply with the content. Their games are available on various platforms, catering to both casual and hardcore gamers. Revenue comes from game sales, in-game purchases, and potential partnerships or licensing deals. What sets Cloud Chamber apart from competitors is their focus on creativity and player engagement, aiming to establish a unique position in the gaming market.

Montreal, CanadaHeadquarters
2019Year Founded
VENTURE_UNKNOWNCompany Stage
Entertainment, GamingIndustries
51-200Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
401(k) Retirement Plan
Paid Holidays
Paid Vacation
Paid Sick Leave
Remote Work Options

Risks

Game development delays could increase costs and affect BioShock 4's release.
Talent competition may hinder Cloud Chamber's ability to attract top developers.
Subscription-based gaming services could impact Cloud Chamber's traditional sales model.

Differentiation

Cloud Chamber focuses on narrative-driven games, aligning with current player interests.
The studio is developing BioShock 4, a highly anticipated franchise installment.
Cloud Chamber targets both casual and hardcore gamers across multiple platforms.

Upsides

Increased interest in narrative-driven games supports Cloud Chamber's creative focus.
Cloud gaming platforms expand Cloud Chamber's potential audience reach.
Cross-platform play can boost user engagement for Cloud Chamber's games.

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