Technical Artist
RunwayFull Time
Junior (1 to 2 years)
Irvine, California, United States
Key technologies and capabilities for this role
Common questions about this position
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio is in Irvine, CA.
This information is not specified in the job description.
Candidates need 8+ years of professional experience creating complex real-time cinematics for AAA titles, proficiency across cinematic design from script to final picture, strong filmmaking knowledge in storytelling, editing, acting, pacing, composition, and lighting, and a strong understanding of game engine pipelines and technologies.
The role is in a fast-paced environment where priorities can often change, emphasizing organization, creativity, efficient problem-solving, collaboration with directors and stakeholders, clear communication, and personal accountability.
Submit a resume (PDF preferred), demo reel or links to work samples, and a cover letter (optional). Strong candidates should showcase experience with real-time cinematics for AAA titles and Blizzard game styles.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.