Principal Visual Development Artist - Temp (SFD / Cinematics) at Activision-Blizzard

Irvine, California, United States

Activision-Blizzard Logo
Not SpecifiedCompensation
Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, EntertainmentIndustries

Requirements

  • Minimum of 13+ years of extensive film/TV and/or industry experience
  • Proven experience creating digital art in a professional environment
  • Experience in graphic design, fine arts, and 2D/3D modeling
  • Experience collaborating with producers and directors to create visuals that meet specific project requirements
  • Strong foundational skills including anatomy, color theory, composition, etc
  • Familiar with the distinctive visual style of Blizzard's IPs
  • Ability to incorporate 3D problem-solving into concept design process, including working with others’ models to modify, render, and composite them
  • Expert knowledge of Photoshop, Illustrator, and ZBrush
  • Able to understand and address requests for revisions; able to anticipate requests and work proactively under minimal supervision
  • Exercise discernment in interactions with teammates and stakeholders; trusted to represent the team with artistic and professional excellence
  • Self-motivated, strong interpersonal skills, with a professional and collaborative attitude, working with a diverse range of personalities
  • A passion for Blizzard games and a willingness to work with others to create outstanding art

Responsibilities

  • Work with Supervisors, Art Directors, Cinematic Directors, and, as required, Game Team counterparts
  • Interpret briefs/descriptions by concepting environments, props, and other various assets through traditional and 3D, and generative AI tools, as needed
  • Create high-quality concept art for characters and environments, ranging from loose exploration sketches to fully rendered designs

Skills

Key technologies and capabilities for this role

Visual DevelopmentConcept Art2D Modeling3D ModelingGenerative AIAnatomyColor TheoryCompositionGraphic DesignFine ArtsEnvironment DesignProp DesignDigital ArtRenderingCompositing

Questions & Answers

Common questions about this position

Is this a remote position or does it require office work?

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home, based at the Irvine, CA studio, though other options including remote work may be explored based on individual circumstances.

How long is this position?

This is roughly a 3-month temporary position.

What are the minimum experience requirements for this role?

Candidates need a minimum of 13+ years of extensive film/TV and/or industry experience, proven experience creating digital art professionally, and experience in graphic design, fine arts, and 2D/3D modeling.

What key software skills are required?

Expert knowledge of Photoshop, Illustrator, and Z Brush is required.

What makes a strong candidate for this Principal Visual Development Artist role?

Strong candidates have 13+ years of industry experience, familiarity with Blizzard's visual style, strong foundational art skills, proficiency in Photoshop/Illustrator/Z Brush, 3D problem-solving abilities, and a self-motivated, collaborative attitude with passion for Blizzard games.

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

Land your dream remote job 3x faster with AI