Junior (1 to 2 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Visual Effects, EntertainmentIndustries
Requirements
Advanced experience in modeling, texturing, rigging and lighting for Previs
High proficiency with modeling and texturing tools within common 3D packages (e.g. Maya, Blender, Substance Painter, ZBrush, or similar)
Strong generalist skills working in Unreal Engine (advantageous), including assembling aesthetically pleasing environments, managing levels and sequencer, ensuring correct asset imports, and experience in advanced lighting and look development
Familiarity with scripting and coding in Python/MEL (advantageous), as well as Unreal Engine coding knowledge such as developing small-scale tools, scripts, or blueprints
Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterate
An interest in Machine Learning and experimenting with its application in Previs (advantageous)
Demo reel, shot breakdown, or equivalent showcasing work, plus a current resume
Responsibilities
Collaborate closely with the Previs Supervisor and Previs Lead to design and create fast and efficient assets and solutions to technical problems
Model, texture, and rig characters, creatures, vehicles, props, and environments to a level of detail suitable for Previs, ensuring optimization for near-realtime performance in Maya’s Viewport 2 or Unreal Engine
Prepare low-tech, fast-render aesthetic solutions to achieve complex looks (lighting and rendering)
Troubleshoot assets and suggest improvements to increase pipeline efficiency and productivity
Establish and adhere to efficient workflows for asset iteration using Maya and in-house tools
Set up and manage optimised environments in Unreal Engine; create and prepare real-time-ready assets and integrate them seamlessly from Maya
Communicate and collaborate with other departments across ILM
Take initiative to acquire new skills and think outside the box
Skills
Maya
Unreal Engine
Blender
Substance Painter
ZBrush
Modeling
Texturing
Rigging
Lighting
Rendering
Sequencer
Viewport 2
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