Level Designer at Spellbrush

San Francisco, California, United States

Spellbrush Logo
Not SpecifiedCompensation
Junior (1 to 2 years), Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, Game DevelopmentIndustries

Requirements

  • Deep passion for tactics games
  • Ability to stay self-motivated to make tactics missions for a long time
  • Proven ability to make fun game content (show what you have made)
  • Some programming skill, preferably with C#/Unity (enough to contribute on level design tooling and content scripts)
  • Comfortable in a fast-paced, high-ownership startup environment
  • Shipped a game start to finish before

Responsibilities

  • Use in-house level design tools in Unity to create fun tactics missions
  • Design enemies, terrain effects, and mission objectives for missions
  • Playtest missions and iteratively improve them
  • Collaborate closely with other game designers, artists, and engineers
  • Help engineers improve the level design tooling
  • Maintain knowledge and context of all level content in the game

Skills

Unity
C#
Level Design
Mission Design
Playtesting
Game Design
Enemy Design
Terrain Design

Spellbrush

Develops anime-themed turn-based strategy games

About Spellbrush

Spellbrush creates anime-themed video games that focus on balanced gameplay and high-quality visual art. The company uses generative AI technology to assist human artists in producing intricate visuals, enhancing the overall gaming experience. Their games are primarily turn-based tactics games, which require players to think strategically as they take turns making moves. Spellbrush targets both casual and hardcore gamers who enjoy well-crafted games with appealing aesthetics. What sets Spellbrush apart from its competitors is its unique combination of AI technology and a passion for anime and tactical gameplay, allowing it to create distinctive games that excel in both mechanics and visuals. The company's goal is to develop and sell engaging games that resonate with a dedicated community of anime and strategy game enthusiasts, while also exploring additional revenue opportunities through in-game purchases and collaborations.

San Francisco, CaliforniaHeadquarters
2018Year Founded
$116.7KTotal Funding
SEEDCompany Stage
AI & Machine Learning, GamingIndustries
11-50Employees

Benefits

Relocation Assistance

Risks

High competition from established AI art generators like Midjourney.
Dependence on niche market limits broader audience reach.
Challenges in maintaining balanced gameplay while integrating advanced AI technology.

Differentiation

Combines AI technology with anime and tactical gameplay for unique gaming experiences.
Specializes in generative AI to enhance visual art in video games.
Targets a niche market of anime and turn-based tactics game enthusiasts.

Upsides

Growing interest in AI-generated art tools among artists and gamers.
Potential to leverage Discord for community-building and user engagement.
Opportunity to expand platform to mobile devices, reaching a broader audience.

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