Lead Technical Artist - Tools and Pipeline at Hangar 13

Brighton and Hove, England, United Kingdom

Hangar 13 Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Video Games, AAA GamesIndustries

Requirements

  • Extensive experience in the games industry, with at least 2 shipped AAA titles
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus
  • Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows
  • Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines)
  • Excellent problem-solving, communication, and leadership skills
  • Ability to be onsite at one of the studios (Brighton or Brno) at least 3 days a week

Responsibilities

  • Architect and maintain scalable pipelines for all content disciplines — including environments, characters, animation, vehicles, materials, VFX, and cinematics
  • Design and implement custom tools, scripts, and workflows to increase efficiency, reduce errors, and standardize asset integration
  • Partner with engineering to extend UE5’s editor functionality and improve asset processing
  • Work with content creators to ensure pipelines are user-friendly, scalable, and optimized for production needs
  • Establish best practices for asset versioning, content validation, and automated build processes
  • Lead, mentor, and inspire your team, setting quality and productivity benchmarks. Conduct regular reviews, provide feedback, and support professional growth within the team
  • Coordinate with production to manage priorities, schedules, and resourcing for development
  • Collaborate & support outsourcing partners by defining pipeline requirements and ensuring seamless integration of external content

Skills

Technical Art
Pipeline Development
Tooling
Scripting
Workflow Design
Maya
Unreal Engine
Unity
Python
Shaders
VFX
Animation
Materials
Cinematics

Hangar 13

Develops and sells video games

About Hangar 13

Hangar 13 develops video games, focusing on creating unique and immersive experiences for gamers. The company operates in multiple locations, including the US and Europe, and targets both casual and hardcore gamers across various platforms like PC and consoles. Their games are sold through initial purchases, downloadable content, and in-game purchases. What sets Hangar 13 apart from competitors is their multidisciplinary team, which includes experts in animation, art, engineering, and game design, allowing them to produce high-quality games. Their goal is to continuously develop new titles and expand existing ones to grow their market presence and provide engaging gaming experiences.

Brighton, United KingdomHeadquarters
2013Year Founded
M_AND_ACompany Stage
GamingIndustries
201-500Employees

Benefits

Hybrid Work Options

Risks

Rising competition from indie developers threatens Hangar 13's market share.
High development costs could impact Hangar 13's profitability.
Over-reliance on the Mafia franchise may limit creative diversification.

Differentiation

Hangar 13 is known for its innovative and immersive gaming experiences.
The studio attracts visionaries unafraid to explore new gaming territories.
Being part of 2K provides Hangar 13 with substantial resources and industry support.

Upsides

Increased interest in narrative-driven games aligns with Hangar 13's storytelling focus.
Cross-platform play trend supports Hangar 13's diverse platform offerings.
AI integration enhances NPC behavior, benefiting Hangar 13's game development.

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