Lead Technical Artist at Skydance

Austin, Texas, United States

Skydance Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Interactive EntertainmentIndustries

Requirements

  • 5+ years professional game development experience
  • At least 1 shipped title credited with a lead TA position
  • A deep understanding of the Unreal Engine and BP system
  • Extensive experience using dynamic lighting workflows and PBR materials
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms
  • Strong knowledge of shader creation via node graph, HLSL or GL
  • Intermediate skill with Python, and C++

Responsibilities

  • Work closely with the project art director and technical director to drive the long-term development goals and daily operations of the tech art teams
  • Take top level ownership of all art pipelines and workflows within the project including those specifically associated with character rigging, art asset creation, and platform performance
  • Collaborate with and coordinate cross discipline teams to achieve consensus and understanding on challenging issues
  • Organize, manage, and mentor internal team members and foster relationships with external contractors
  • Ensure that all documentation for tech art related workflows is organized, current, and understood by the team
  • Spearhead the development of artist friendly pipelines that produce high quality results while being performant on a variety of platforms
  • Have the final word regarding technical asset integrity and execution of platform specific performance optimization

Skills

Technical Art
Art Pipelines
Character Rigging
Lighting
Rendering
Asset Creation
Platform Performance
Pipeline Development
Artist Mentoring
Documentation

Skydance

Produces films, television, and interactive media

About Skydance

Skydance Media produces a variety of entertainment content, including feature films, television series, and interactive experiences. Their films, such as Mission: Impossible - Fallout and Annihilation, are designed to appeal to global audiences. The company also creates television shows like Grace and Frankie and Jack Ryan, which are available on popular streaming platforms. Skydance Interactive focuses on developing virtual reality experiences, starting with the VR shooter Archangel. Additionally, they have an animation division that collaborates with Ilion Animation Studios to create animated films and series. Skydance differentiates itself from competitors by offering a diverse range of high-quality content across multiple platforms, including films, TV, and VR. The company's goal is to entertain a wide audience by delivering engaging and immersive experiences.

Santa Monica, CaliforniaHeadquarters
2010Year Founded
$656.6MTotal Funding
DEBTCompany Stage
VR & AR, EntertainmentIndustries
501-1,000Employees

Benefits

Hybrid Work Options

Risks

Regulatory hurdles may delay the Skydance-Paramount merger's strategic benefits.
High-budget productions risk financial loss if revenues fall short.
Increased competition in animation could overshadow Skydance's new projects.

Differentiation

Skydance operates across films, TV, gaming, and animation, offering diversified entertainment.
The company partners with major platforms like Netflix and Amazon for content distribution.
Skydance's animation division collaborates with Ilion Animation Studios for high-end productions.

Upsides

Skydance's merger with Paramount enhances storytelling capabilities and cost efficiency.
The rise of streaming services boosts demand for Skydance's original content.
Growing interest in VR and interactive content aligns with Skydance's strategic focus.

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