Internship - Tools Programmer at Larian Studios

Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

Larian Studios Logo
Not SpecifiedCompensation
InternshipExperience Level
InternshipJob Type
UnknownVisa
Video GamesIndustries

Requirements

Candidates must have experience in C# and .NET, along with knowledge of UI frameworks such as WPF, Winforms, or Qt. They should also possess general knowledge of C++, an excellent feel for UI and tool design, and be open-minded with a willingness to experiment and iterate on features. Furthermore, the ideal candidate should be able to take criticism and engage in discussions with end-users regarding issues or requests.

Responsibilities

The Tools Programmer (Internship) will develop and maintain internal development tools, including the world editor and performance tools, working collaboratively with other departments to implement new engine and editor features. They will identify and solve problems within content creation workflows and pipelines, actively participate in finding solutions for new engine and tools features, and design, implement, and maintain user interfaces.

Skills

C#
.NET
C++
WPF
WinForms
Qt

Larian Studios

Develops high-quality role-playing video games

About Larian Studios

Larian Studios develops high-quality role-playing games (RPGs) and is best known for its acclaimed title, Divinity: Original Sin 2, which won PC Game of the Year in 2017. The company focuses on creating immersive gameplay experiences that include combat, exploration, puzzles, and dialogue. Larian Studios generates revenue primarily through the direct sale of its games on platforms like PC and consoles, and may also earn from downloadable content and expansions. What sets Larian Studios apart from its competitors is its commitment to player engagement and community feedback, actively involving players in the development process through social media. The company's goal is to continuously improve and innovate its games while maintaining high quality, as evidenced by its investment in internal tools for tracking performance and ongoing recruitment of talented developers.

Ghent, BelgiumHeadquarters
1996Year Founded
$3.2MTotal Funding
PRE_SEEDCompany Stage
GamingIndustries
201-500Employees

Benefits

Flexible Work Hours

Risks

Not developing Baldur's Gate 4 may lead to missed revenue and fan disappointment.
Lengthy development timeline for next RPG may result in financial strain and market irrelevance.
Arcane Archer addition instead of popular subclasses could lead to player dissatisfaction.

Differentiation

Larian Studios excels in creating award-winning, high-quality RPGs like Divinity: Original Sin 2.
The company emphasizes player engagement through combat, exploration, puzzles, and dialogue.
Larian Studios actively incorporates community feedback to refine and improve their games.

Upsides

Baldur's Gate 3's success highlights potential for high-quality RPGs to achieve critical acclaim.
Crossplay and photo modes in Patch 8 enhance player engagement and broaden appeal.
New ambitious RPG project builds anticipation and ensures thorough development for future success.

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