Gameplay Engineer
thatgamecompanyFull Time
Mid-level (3 to 4 years)
Key technologies and capabilities for this role
Common questions about this position
The team enjoys a hybrid work model, collaborating in central Berlin and Novi Sad offices, but full remote is a possibility.
Candidates need 3–5+ years of professional game-programming with at least one shipped commercial title or substantial live update in Unreal Engine, fluency in UE5/UE4 with C++ and Blueprints, core gameplay delivery skills, performance optimization mindset, and solid 3D math fundamentals.
This is a contractor position.
The small internal team operates with an indie mindset, fueled by passion for games, as a diverse and lively group dedicated to exploring new ideas, without stringent hierarchy—bring better ways to the table and collaborate with leadership.
Strong candidates have shipped at least one commercial title in Unreal Engine, deep C++ experience with UE5/UE4 and Blueprints, skills in implementing gameplay features end-to-end, performance optimization, and a collaborative mindset to own features while working closely with design, art, and animation.
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