Unity

Full Stack Engineer

New York, New York, United States

Not SpecifiedCompensation
Junior (1 to 2 years)Experience Level
Full TimeJob Type
UnknownVisa
Robotics, Manufacturing, AI/AutomationIndustries

Requirements

Candidates should possess a Bachelor’s degree in Computer Science, Computer Engineering, or a related technical field, and at least 2 years of experience in full-stack development. Strong proficiency in a backend language such as Python or Java is required, along with proficiency in a frontend framework like React or Vue. Experience building complex data visualizations and 2D/3D image visualization interfaces is also necessary. Familiarity with AI, vision, IoT, or hardware-integrated systems is a plus.

Responsibilities

The Full-stack Software Engineer will be responsible for designing, building, and maintaining scalable and responsive full-stack applications, developing intuitive web-based interfaces for AI model iteration and manufacturing data analytics, architecting backend services to support AI-driven inspection systems, collaborating with cross-functional teams, and leading key initiatives in system architecture, code quality, performance optimization, and security. They will also mentor junior engineers and drive best practices in testing, CI/CD, and DevOps.

Skills

Full Stack Development
Backend Systems
Frontend Interfaces
AI Systems
Web Development
3D Visualization
API Development
Data Pipelines
Job Orchestration
AI Model Integration
Generative AI

Unity

Real-time platform for interactive content

About Unity

Unity Technologies provides a platform for creating 2D, 3D, virtual reality (VR), and augmented reality (AR) content. Its main product is a real-time development platform that allows users to build and deploy interactive content across various devices, including mobile phones, PCs, and gaming consoles. Unity operates on a subscription model, offering different plans to cater to the needs of hobbyists, professional developers, and large enterprises, including free options for smaller developers. The company stands out from competitors by serving a wide range of industries, such as gaming, film, automotive, architecture, engineering, and construction, making it a versatile tool for many applications. Unity's goal is to empower creators by providing them with the tools and support needed to bring their ideas to life.

San Francisco, CaliforniaHeadquarters
2009Year Founded
$869.1MTotal Funding
IPOCompany Stage
Enterprise Software, Entertainment, GamingIndustries
5,001-10,000Employees

Benefits

Comprehensive health, life, and disability insurances
Commuting subsidy
Employee stock ownership
Comprehensive retirement/pension plans
Generous vacation and personal days
Paid leave for new parents
Wellness and fitness subsidy
Office food and free snacks, including lots of healthy options!
Mental health and Wellbeing programs and support
Employee Resource Groups
Global Employee Assistance Program
Training and development programs
Volunteering and donation matching program

Risks

Increased competition from Unreal Engine with advanced graphics and free source code.
Open-source platforms like Godot offer free alternatives to Unity's subscription model.
Recent pricing changes may lead to backlash from small developers.

Differentiation

Unity offers a comprehensive platform for 2D, 3D, VR, and AR content.
Unity's subscription model caters to both small developers and large enterprises.
Unity's real-time development platform supports cross-platform deployment on mobile, PC, and consoles.

Upsides

Unity's acquisition of SyncSketch enhances remote collaboration capabilities.
Unity's Indie Game Developer Accelerator Program supports the growing indie game market.
Unity's tools are widely used in expanding AR and VR markets.

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