Combat Designer at Larian Studios

Guildford, England, United Kingdom

Larian Studios Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
GamingIndustries

Requirements

  • 3 years experience in a design position with a solid understanding of how combat encounters work; turn-based experience a plus
  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc
  • At least one shipped title, from pre-production to a finished product
  • Proficiency in written communication & a track record of effectively conveying design through clear documentation
  • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
  • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines

Responsibilities

  • Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
  • Follow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is aligned
  • Learn & master our tools; report bugs & UX issues; be a vector for improvement
  • Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
  • Proactively flag & follow up on any issue impacting the overall combat experience
  • Understand and become an advocate for the player's motivations & expectations
  • Keep up to date with Industry trends

Skills

Unreal Editor
Unity
Combat Design
Turn-based Combat
Game Design Documentation
C
C++
Lua
C#

Larian Studios

Develops high-quality role-playing video games

About Larian Studios

Larian Studios develops high-quality role-playing games (RPGs) and is best known for its acclaimed title, Divinity: Original Sin 2, which won PC Game of the Year in 2017. The company focuses on creating immersive gameplay experiences that include combat, exploration, puzzles, and dialogue. Larian Studios generates revenue primarily through the direct sale of its games on platforms like PC and consoles, and may also earn from downloadable content and expansions. What sets Larian Studios apart from its competitors is its commitment to player engagement and community feedback, actively involving players in the development process through social media. The company's goal is to continuously improve and innovate its games while maintaining high quality, as evidenced by its investment in internal tools for tracking performance and ongoing recruitment of talented developers.

Ghent, BelgiumHeadquarters
1996Year Founded
$3.2MTotal Funding
PRE_SEEDCompany Stage
GamingIndustries
201-500Employees

Benefits

Flexible Work Hours

Risks

Not developing Baldur's Gate 4 may lead to missed revenue and fan disappointment.
Lengthy development timeline for next RPG may result in financial strain and market irrelevance.
Arcane Archer addition instead of popular subclasses could lead to player dissatisfaction.

Differentiation

Larian Studios excels in creating award-winning, high-quality RPGs like Divinity: Original Sin 2.
The company emphasizes player engagement through combat, exploration, puzzles, and dialogue.
Larian Studios actively incorporates community feedback to refine and improve their games.

Upsides

Baldur's Gate 3's success highlights potential for high-quality RPGs to achieve critical acclaim.
Crossplay and photo modes in Patch 8 enhance player engagement and broaden appeal.
New ambitious RPG project builds anticipation and ensures thorough development for future success.

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