Bachelor’s degree in related Art and Design field including Architecture, Industrial Design, Digital Media or equivalent
1-2 years in animation, visual effects or video game production with emphasis on creation of 3D models for CG animation
Demonstrated proficiency in Maya and strong understanding of standard CG asset building methodologies
Solid modeling, texturing and rigging experience
Experience with industry standard 3D and animation software/tools
Strong sense of asset development, aesthetics and functionality
Proven experience working in an established production pipeline
Able to create detailed documentation explaining issues related to asset quality
Good communication skills, able to communicate in a professional and friendly manner with co-workers (preferred)
Self-starter, energetic, and able to prioritize workload (preferred)
Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner (preferred)
Responsibilities
Use internal Block Party rigging toolset to build high quality and performant character and non-character assets for use in proprietary pre-viz software
Manage the workflow for baking multiple UDIM texture maps sourced from shot production assets to pre-viz story assets
Work closely with the Story team to manage updates and troubleshoot issues with the pre-viz assets
Create appropriate documentation as needed regarding story asset related issues that is pertinent to other departments and Production
Work with Production, Assets, and Story to maintain parity between story and shot production assets
Assist in reviewing and QCing production assets to confirm they meet show specifications and aesthetic standards as requested by Production or the Asset Director
Produce documentation, imagery and supporting text to communicate asset quality issues that require remediation during the asset build process
Proactively identify and solve technical art issues and challenges
Model and surface basic 3D assets
Be proactive in providing peer level support and troubleshooting to other artists in and outside the department
Create and maintain clear and comprehensive documentation of processes, tools and workflows as they relate to the asset department
Actively assist with asset performance and efficiency efforts
Contribute to the development of novel asset construction techniques and workflows
Learn LAL asset specifications, best practices, and SOP guidelines to understand asset build methodology
Prepare supporting imagery and documents for story launch or other meetings as needed
Review, familiarize, and discuss asset performance abilities with the Story team prior to story launch meetings
Other duties as assigned by the Asset Director or Production
Skills
Rigging
UDIM
Texture Baking
3D Modeling
Surfacing
Previsualization
Asset QC
Technical Troubleshooting
Asset Management
Documentation
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