Voodoo

Technical Artist - Paper.io 2

Amsterdam, North Holland, Netherlands

Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Mobile Games, Gaming, BiotechnologyIndustries

Technical Artist - Paper.io 2

Employment Type: Full-Time Location Type: Remote

About Voodoo

Founded in 2013, Voodoo is a tech company dedicated to creating mobile games and apps with the mission to entertain the world. With 800 employees, 7 billion downloads, and over 200 million active users, Voodoo stands as the #3 mobile publisher worldwide in terms of downloads, following Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, as well as popular apps such as BeReal and Wizz.

Our Gaming Team

Our Gaming team comprises experts in hybrid-casual, casual, and mid-core gaming. The 'Core' games team supports internal and external studios globally in creating, developing, and launching new hit games, while the 'Live' games team focuses on enhancing engagement for our existing successful titles.

Joining our Live games team offers the opportunity to collaborate with industry experts on globally renowned, enduring games and to engage in exciting new entrepreneurial ventures. As the world's largest and most successful hybrid publisher, we boast over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games, each generating over $20 million annually.

You will be joining one of our Live Studios, contributing to the development of Paper.io 2. Our goal is to build an iconic game that players will never forget! We are a small, high-standard team responsible for all aspects from ideation to testing, and we are committed to growing while maintaining our quality.

Role

We are seeking a Technical Artist to join our internal game studio at Voodoo, specifically working on Paper.io 2. As a key member of a small, agile team, you will be instrumental in bridging the gap between art and engineering. Your responsibilities will include optimizing workflows, enhancing visual quality, and ensuring smooth performance across mobile platforms. Your contributions will directly impact the player experience in our high-performing, genre-defining casual game.

Responsibilities

  • Optimize game assets, shaders, and rendering pipelines for smooth performance on mobile devices.
  • Develop tools and scripts in Unity to streamline workflows for artists and developers.
  • Collaborate closely with game designers, artists, and developers to realize creative visions while maintaining technical efficiency.
  • Create and implement particle systems, shaders, and lighting techniques to enhance the game’s visual appeal.
  • Ensure asset optimization (compression, polygon count, texture sizes) and optimal import into Unity without sacrificing quality.
  • Debug and troubleshoot graphical and performance issues across various mobile devices.
  • Stay current with the latest trends and best practices in mobile game art and Unity development.

Profile

Experience

  • 5+ years of experience as a Technical Artist in the mobile gaming industry.
  • Strong expertise in Unity, including shader development (Shader Graph/HLSL), particle systems, and rendering optimization.
  • Proficiency in C# scripting for automating processes and enhancing tools.
  • Understanding of mobile game constraints (performance, memory, draw calls, batching).
  • Experience with lighting, VFX, post-processing, and GPU profiling.
  • Knowledge of 3D modeling and texturing workflows (Photoshop, Substance).
  • Experience with Maya, including MEL scripting and tooling.
  • Ability to debug and optimize art assets and rendering issues.

Benefits

  • Best-in-class compensation.
  • Other benefits applicable based on your country of residence.

Skills

Unity
Shaders
Rendering pipelines
Mobile optimization
Asset optimization
Scripting
Tools development

Voodoo

Develops free hyper-casual mobile games

About Voodoo

Voodoo.io focuses on mobile gaming and app development, particularly in the hyper-casual game segment, which features simple and easy-to-play games that appeal to a wide audience. Their games are free for users, and the company generates revenue through advertising by partnering with ad networks like AdColony and Adjust to display targeted ads within their games. This approach allows Voodoo to entertain millions of users globally while providing brands with advertising solutions to reach mobile gamers effectively. Unlike many competitors, Voodoo emphasizes user privacy by allowing users to manage consent settings and ensuring no personal data is collected from children under 16. The company's goal is to create engaging mobile experiences while maintaining a strong commitment to user privacy and providing valuable advertising opportunities for brands.

Paris, FranceHeadquarters
2013Year Founded
$480.1MTotal Funding
LATE_VCCompany Stage
Consumer Software, GamingIndustries
501-1,000Employees

Risks

BeReal acquisition may not yield expected returns if popularity doesn't rebound.
Questopia's launch in China could face regulatory challenges.
Wizz app's 'Teen Tinder' reputation may attract scrutiny from parents and regulators.

Differentiation

Voodoo is the #3 mobile publisher worldwide, following Google and Meta.
The company specializes in hyper-casual games, attracting a broad audience globally.
Voodoo offers advertising solutions, enhancing brand engagement with mobile gamers.

Upsides

Acquisition of BeReal diversifies Voodoo's portfolio beyond gaming.
Partnership with AppHarbr improves ad quality, increasing user engagement and revenue.
Successful launch of Questopia in China expands Voodoo's market presence.

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