Staff Backend Engineer | Activision Blizzard Media at Activision-Blizzard

San Francisco, California, United States

Activision-Blizzard Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Advertising, MediaIndustries

Requirements

  • Demonstrated ability leading the development of highly performing services in Java
  • Experience with AdTech platforms preferred, like AdServing, Demand Side Platform, etc
  • Experience with NoSQL systems e.g., Bigtable, Elastic
  • Expert knowledge in Java, JMeter, and performance engineering
  • Experience working in Multi-threading, Asynchronous processing
  • Experience in designing the overall architecture of end-to-end solutions
  • Great interpersonal skills and a consistent record to work in a collaborative team environment
  • BA/BS degree in Computer Science, a similar technical field of study, or equivalent practical experience
  • Experience working in a cloud-based environment with Google Cloud Platform or AWS
  • Knowledge and experience in CI/CD, test automation, Jenkins, Gradle, and related technologies
  • Experience with open source technologies like Docker, Kubernetes, Google BigQuery
  • Passionate about usability, maintainability, and quality, building for the long term
  • Genuine curiosity about working with and mentoring junior engineers

Responsibilities

  • Design and develop a highly scalable, available, and reliable Publisher Ads & Monetization platform that handles billions of requests per day
  • Work with architects and other engineers to craft and architect backend systems
  • Collaborate with product and peer engineering teams on multi-functional projects
  • Work with DevOps engineers to ensure operational excellence

Skills

Backend Engineering
System Architecture
Scalable Systems
High Availability
Distributed Systems
Ads Platform
Monetization

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

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