Irvine, California, United States
Key technologies and capabilities for this role
Common questions about this position
This is a hybrid work position, with some work on-site and some work-from-home. The home studio is in Irvine, CA.
The role requires 8+ years of experience in developing pipeline tools and workflows in a CG production environment.
Required skills include excellent knowledge of Unreal (including scripting with blueprints, Python, HLSL), strong knowledge of Python and object-oriented programming, strong working knowledge of Maya, and experience with PyQt / PySide development.
Blizzard emphasizes a team-oriented approach, collaboration, hard work, iteration, and polish in a fast-paced environment, with a focus on creating epic entertainment experiences.
Strong candidates have 8+ years of pipeline tool development experience, excellent Unreal and Python skills, strong communication, a collaborative team-oriented mindset, and the ability to mentor others while proactively solving problems.
Develops and publishes interactive video games
Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.