Senior Level Design- Unannounced project | Concepteur·trice de Missions Senior·e - Projet non annoncé at Behaviour Interactive

Montreal, Quebec, Canada

Behaviour Interactive Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Video GamesIndustries

Requirements

  • 4–5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles
  • Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops
  • Proficiency with Unreal Engine 5 or similar engine
  • Experience with visual scripting, such as Blueprint, for mission logic and ingredient prototyping
  • Ability to balance narrative-driven storytelling with gameplay-driven challenges
  • Excellent communication skills and collaborative mindset, in English and/or French

Responsibilities

  • Design, prototype, and own missions from pre-production to final implementation as part of a team, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game’s narrative and core gameplay pillars
  • Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences
  • Combine combat, exploration, and storytelling into cohesive, interactive experiences
  • Partner with systems designers to ensure missions complement progression, rewards, and core mechanics
  • Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline

Skills

Level Design
Mission Design
Prototyping
Combat Encounters
Narrative Design
Game Objectives
Scenario Design
AAA Development

Behaviour Interactive

Develops and publishes video games

About Behaviour Interactive

Behaviour Interactive is a leading independent video game developer and publisher in North America, known for its hit game "Dead by Daylight," which has over 60 million players. The company develops and publishes original games while also engaging in co-development projects with other businesses, generating revenue through game sales and subscription services. Unlike many competitors, Behaviour Interactive focuses on community engagement and creativity, organizing events like game jam competitions. Their goal is to adapt and grow in the gaming industry while fostering strong connections with gamers and developers.

Santiago, ChileHeadquarters
1992Year Founded
EARLY_VCCompany Stage
GamingIndustries
501-1,000Employees

Risks

Shutdown of 'Dead by Daylight Mobile' indicates challenges in mobile gaming.
Cancellation of 'Lifeless by Daylight' spin-off suggests potential project management issues.
Acquisition of Red Hook Studios may pose integration and financial challenges.

Differentiation

Behaviour Interactive is a leading independent game developer in North America.
The company is known for its successful horror game, 'Dead by Daylight'.
Behaviour Interactive collaborates with major publishers like Activision Blizzard and Ubisoft.

Upsides

Acquisition of Red Hook Studios strengthens their horror game portfolio.
Collaboration with Paradox Interactive expands their reach in the gaming industry.
Game jam competitions foster innovation and community engagement.

Land your dream remote job 3x faster with AI