Principal Combat Designer at Skydance

Austin, Texas, United States

Skydance Logo
Not SpecifiedCompensation
Senior (5 to 8 years), Expert & Leadership (9+ years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Interactive EntertainmentIndustries

Requirements

  • 10+ years of professional experience in game design, with a significant focus on combat design
  • Shipped at least one title in a lead or principal role
  • Deep understanding of gameplay mechanics, player feedback loops, and the principles of game feel
  • Expertise in the 3C's (Character, Controls, Camera) and how they influence player perception and engagement
  • Proficiency with Unreal Engine, specifically blueprints and prototyping
  • Exceptional communication and leadership skills to articulate vision clearly and inspire a team

Responsibilities

  • Lead the design and development of all combat-related features, from high-level vision to detailed mechanics
  • Champion the 3C's (Character, Controls, Camera) to ensure a cohesive and highly polished player experience
  • Define what makes combat "feel good" through a deep understanding of player psychology, moment-to-moment feedback, and fluid gameplay
  • Create and maintain design documentation, including combat systems outlines, move sets, enemy behaviors, and more
  • Collaborate with engineering, art, and animation teams to ensure designs are feasible and executed to the highest quality
  • Prototype new combat mechanics and features in-engine
  • Mentor and provide guidance to other designers on the team
  • Conduct playtests, gather feedback, and iterate on designs
  • Stay up to date with industry trends and new technologies to push the boundaries of combat design

Skills

Combat Design
Game Design
Prototyping
3C's (Character, Controls, Camera)
Design Documentation
Player Psychology
Enemy Behaviors
Mentoring

Skydance

Produces films, television, and interactive media

About Skydance

Skydance Media produces a variety of entertainment content, including feature films, television series, and interactive experiences. Their films, such as Mission: Impossible - Fallout and Annihilation, are designed to appeal to global audiences. The company also creates television shows like Grace and Frankie and Jack Ryan, which are available on popular streaming platforms. Skydance Interactive focuses on developing virtual reality experiences, starting with the VR shooter Archangel. Additionally, they have an animation division that collaborates with Ilion Animation Studios to create animated films and series. Skydance differentiates itself from competitors by offering a diverse range of high-quality content across multiple platforms, including films, TV, and VR. The company's goal is to entertain a wide audience by delivering engaging and immersive experiences.

Santa Monica, CaliforniaHeadquarters
2010Year Founded
$656.6MTotal Funding
DEBTCompany Stage
VR & AR, EntertainmentIndustries
501-1,000Employees

Benefits

Hybrid Work Options

Risks

Regulatory hurdles may delay the Skydance-Paramount merger's strategic benefits.
High-budget productions risk financial loss if revenues fall short.
Increased competition in animation could overshadow Skydance's new projects.

Differentiation

Skydance operates across films, TV, gaming, and animation, offering diversified entertainment.
The company partners with major platforms like Netflix and Amazon for content distribution.
Skydance's animation division collaborates with Ilion Animation Studios for high-end productions.

Upsides

Skydance's merger with Paramount enhances storytelling capabilities and cost efficiency.
The rise of streaming services boosts demand for Skydance's original content.
Growing interest in VR and interactive content aligns with Skydance's strategic focus.

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