Bachelor of Arts Degree or equivalent education and experience
5+ years of proven experience
Demo reel and portfolio illustrating knowledge and experience in painting, illustration or design
Familiarity with film production and computer graphics
Attention to detail with good organizational and interpersonal skills
Ability to learn quickly and assimilate new information
Proficient in Mari (preferred), Maya, Zbrush, Photoshop, or Bodypaint
Ability to navigate complex Computer Graphics pipelines
Ability to collaborate closely with various parts of the Computer Graphics pipeline and manage schedules
Modeling skills are a plus
Responsibilities
Work unaccompanied and with production team (VFX Supervisor, Texture Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
Create complicated textures, colours, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
Set up asset pipeline following Supervisor’s specifications; in absence of Texture Supervisor, assume governing role over Texture team and ensures accurate Texture pipeline set-up
Participate as a team member in identifying various design solutions; provide feedback to other members of the production by attending dailies on a regular basis
Provide texture feedback and oversight for Third Party Partners
Work by one’s self, with input from Art Directors, Modelers, and Look-Development TDs, to achieve desired look of photo-real models
Mentor junior and mid-level artists
Maintain or exceed consistent level of productivity while meeting scheduled targets and producing high quality work
Skills
Texture Creation
CG Creatures
Hard Surface Models
Organic Surfacing
Asset Pipeline
VFX Production
Surface Detailing
Digital Texturing
The Walt Disney Company
Leading producers & providers of entertainment and information