Junior Gameplay Animator at Larian Studios

Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia

Larian Studios Logo
Not SpecifiedCompensation
Junior (1 to 2 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, Role-Playing GamesIndustries

Requirements

  • 1 or 2 years of experience in the video game industry
  • Experience in Autodesk Maya
  • Experience in handling body mechanics
  • Knowledge of animation fundamentals
  • An understanding of gameplay animation and how it fits within a gamedev pipeline
  • An understanding of game development processes
  • Ability to receive and apply feedback
  • Work well within a team environment
  • Good communication skills in spoken and written English
  • An active interest in video games, particularly in role-playing games
  • Willing to work full time onsite

Responsibilities

  • Create charming and believable in-game animations using motion capture and handkey animation
  • Understand the requirements of the game and consistently adhere to the animation style of the production title
  • Understand the pipeline and processes of our gameplay animation systems and how they fit into the game ecosystem
  • Maintain high-quality animations through polish and bug fixing
  • Collaborate with senior animators and peers to produce high-quality animations
  • Clearly communicate any issues, blockers and needs to your lead
  • Adhere to deadlines set by your lead and the production team
  • Have good organisational and time management skills

Skills

Autodesk Maya
Motion Capture
Handkey Animation
Body Mechanics
Animation Fundamentals
Gameplay Animation
Unreal
Unity
Animation State Machine
Humanoid Animation
Creature Animation

Larian Studios

Develops high-quality role-playing video games

About Larian Studios

Larian Studios develops high-quality role-playing games (RPGs) and is best known for its acclaimed title, Divinity: Original Sin 2, which won PC Game of the Year in 2017. The company focuses on creating immersive gameplay experiences that include combat, exploration, puzzles, and dialogue. Larian Studios generates revenue primarily through the direct sale of its games on platforms like PC and consoles, and may also earn from downloadable content and expansions. What sets Larian Studios apart from its competitors is its commitment to player engagement and community feedback, actively involving players in the development process through social media. The company's goal is to continuously improve and innovate its games while maintaining high quality, as evidenced by its investment in internal tools for tracking performance and ongoing recruitment of talented developers.

Ghent, BelgiumHeadquarters
1996Year Founded
$3.2MTotal Funding
PRE_SEEDCompany Stage
GamingIndustries
201-500Employees

Benefits

Flexible Work Hours

Risks

Not developing Baldur's Gate 4 may lead to missed revenue and fan disappointment.
Lengthy development timeline for next RPG may result in financial strain and market irrelevance.
Arcane Archer addition instead of popular subclasses could lead to player dissatisfaction.

Differentiation

Larian Studios excels in creating award-winning, high-quality RPGs like Divinity: Original Sin 2.
The company emphasizes player engagement through combat, exploration, puzzles, and dialogue.
Larian Studios actively incorporates community feedback to refine and improve their games.

Upsides

Baldur's Gate 3's success highlights potential for high-quality RPGs to achieve critical acclaim.
Crossplay and photo modes in Patch 8 enhance player engagement and broaden appeal.
New ambitious RPG project builds anticipation and ensures thorough development for future success.

Land your dream remote job 3x faster with AI