Game Designer, Player Systems - Unannounced Game at Activision-Blizzard

Irvine, California, United States

Activision-Blizzard Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Gaming, Video GamesIndustries

Requirements

  • 5+ years of experience as a designer with a focus on gameplay
  • Demonstrable knowledge of moment-to-moment gameplay experiences: movement, weapons, abilities, combat, and how they come together for high-quality AAA gameplay loops
  • Understanding of progression systems that provide players with hundreds of hours of systematically driven content
  • Strong interpersonal, verbal, and written communications skills
  • Strong problem-solving skills
  • Excellent grasp of standard mathematics, statistics, and probability as pertains to game design and game balance
  • Strong technical skills with experience with visual scripting languages and/or industry-standard toolsets (Unity, Unreal, etc.)
  • Expertise with MS Office, specifically Excel

Responsibilities

  • Shape the features and systems that drive combat, moment-to-moment player experiences, and progression in a new, unannounced game
  • Design and refine player movement, weapons, abilities, and how they interact with progression systems that create long-term engagement
  • Look at problems from the perspectives of all types of players—from the most casual to the most advanced—and build features and designs that make games enjoyable by all
  • Drive accessibility and simplicity in designs
  • Work alongside other disciplines to create exhilarating moment-to-moment gameplay experiences
  • Engage in iterative, feedback-driven workflow, seeking and implementing input from the team and players
  • Adapt quickly to changes in scope and priority while thinking about the user experience

Skills

Game Design
Player Systems
Combat Design
Movement Design
Weapons Design
Abilities Design
Progression Systems
Power Fantasy
Gameplay Balancing
Iterative Design
User Experience

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

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