[Remote] ★ソーシャル・コンテンツストラテジスト at thatgamecompany

Japan

thatgamecompany Logo
Not SpecifiedCompensation
Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, Social Media, EntertainmentIndustries

Skills

Key technologies and capabilities for this role

Social Media ManagementContent StrategyCommunity ManagementOnline CampaignsData AnalysisContent PlanningUGC ManagementKOL/KOC ManagementEvent Planning SupportSNS MarketingProject ManagementTeam CommunicationX (Twitter)YouTubeDiscordLINETikTok

Questions & Answers

Common questions about this position

Is this position remote?

Yes, this is a fully remote position.

What experience is required for this role?

Candidates need 3-5 years of official SNS account operation experience (preferably overseas-facing), excellent Japanese writing skills, strong project management and team communication abilities, deep knowledge of SNS platforms like X, YouTube, Discord, LINE, and TikTok, and preferably experience playing Sky: Children of the Light.

What is the salary or compensation for this role?

This information is not specified in the job description.

What are the main responsibilities of the Social Content Strategist?

Responsibilities include operating the Japanese official SNS accounts for Sky: Children of the Light, planning PGC and UGC content, managing campaigns, community replies, KOL/KOC operations, data analysis for improvements, and supporting offline events.

What makes a strong candidate for this position?

Prior experience managing official SNS accounts and collaborating with creators, deep familiarity with the game Sky: Children of the Light, and the ability to handle complex collaborations while standardizing processes will make you stand out.

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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