2026 US Summer Internships - Tech Art at Activision-Blizzard

Woodland Hills, California, United States

Activision-Blizzard Logo
Not SpecifiedCompensation
InternshipExperience Level
InternshipJob Type
NoVisa
Gaming, EntertainmentIndustries

Requirements

  • Currently enrolled in a certificate, associate’s, bachelor’s, or master’s degree program and graduating May 2026 – July 2027
  • Available to participate in a 12-week internship starting in late-May or mid-June
  • Currently residing in the US or open to relocating oneself to the US
  • Exhibits learning agility; has the ability to think differently, and/or grasp and apply new skills and concepts
  • Approaches problems in a clear, well-organized, and solutions-oriented manner
  • Works well with others and contributes to team tasks
  • Able to effectively communicate problems, solutions, needs, or priorities
  • Is engaged, seeks to learn, and is able to manage time effectively
  • Candidates must apply with a resume and a link to their portfolio/reel to be considered
  • Skilled with 3D applications such as Maya, Blender, ZBrush, Substance, MotionBuilder, etc
  • Experience with Unity, Unreal, or other game engines
  • Knowledge of coding language such as Python, Java, or C++ and object-oriented programming practices
  • Understanding of production/tracking tools (Jira)
  • Strong communication skills and technical problem-solving abilities
  • Portfolio/reel demonstrating tech art related projects (tools, rigging, TD work, etc.)
  • Possess a strong passion and curiosity for technical problem-solving

Responsibilities

  • Utilize creative problem-solving abilities across a wide range of technical solutions operating at a large scale across ABK
  • Use understanding of game creation tools and production methods to help maintain and grow ability to develop art assets and integrate them into the game
  • Work collaboratively with a variety of engineers and artists across multiple disciplines

Skills

Key technologies and capabilities for this role

Technical ArtCreative Problem-SolvingPortfolioReelTechnical SolutionsScriptingShadersArt PipelinesHoudiniUnreal Engine

Questions & Answers

Common questions about this position

Is this internship remote or in-person?

All internships will be conducted in-person, with hosting managers determining when and how often interns work in the office.

What skills are required for the Technical Art Intern position?

Required skills include proficiency with 3D applications such as Maya, Blender, ZBrush, and Substance; experience with Unity, Unreal, or other game engines; knowledge of coding languages like Python, Java, or C++ and object-oriented programming; understanding of production tools like Jira; and strong communication and technical problem-solving abilities.

What compensation or benefits are provided for the internship?

Interns will be provided with a living stipend to supplement housing, utility, commuting, and miscellaneous costs, plus the option to opt into relocation services including flights, trains, or car mileage reimbursement.

Where is the internship located?

The hosting location is Activision Motion Capture Studio in Playa Vista, CA.

How should I apply for this internship?

Candidates must apply with a resume and a link to their portfolio/reel to be considered, and the portfolio should demonstrate tech art related projects such as tools, rigging, or TD work.

Activision-Blizzard

Develops and publishes interactive video games

About Activision-Blizzard

Activision Blizzard develops and publishes video games, creating popular franchises like World of Warcraft, Call of Duty, and Candy Crush. Their games are available on various platforms and cater to a wide range of players, from casual mobile users to serious console and PC gamers. The company generates revenue through game sales, in-game purchases, subscriptions for games like World of Warcraft, and advertising through Activision Blizzard Media. They also profit from merchandise and esports events. What sets Activision Blizzard apart from competitors is its focus on high-quality gaming experiences that promote community and social interaction among players. The company's goal is to provide engaging and immersive entertainment that connects gamers worldwide.

Santa Monica, CaliforniaHeadquarters
1979Year Founded
$975MTotal Funding
IPOCompany Stage
Entertainment, GamingIndustries
1,001-5,000Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Retirement Plan
401(k) Company Match
Paid Vacation
Paid Sick Leave
Paid Holidays
Parental Leave
Mental Health Support
Wellness Program
Relocation Assistance

Risks

Employee morale issues due to layoffs could affect productivity and innovation.
Backlash from the Microsoft acquisition may impact game development and community trust.
Loss of key talent to competitors could weaken strategic capabilities.

Differentiation

Activision Blizzard boasts iconic franchises like Call of Duty and World of Warcraft.
The company excels in cross-platform play, enhancing player engagement and retention.
Activision Blizzard's esports division capitalizes on growing viewership and sponsorships.

Upsides

Microsoft's acquisition could provide resources for innovation and expansion.
Cloud gaming services offer a broader audience without high-end hardware needs.
Augmented reality gaming experiences present new opportunities for franchise expansion.

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