Texture Artist (All Levels) - ILM London at The Walt Disney Company

London, England, United Kingdom

The Walt Disney Company Logo
Not SpecifiedCompensation
Junior (1 to 2 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Visual Effects, Film, EntertainmentIndustries

Requirements

  • Proven professional experience in VFX texturing with a portfolio demonstrating expertise in texturing photorealistic assets
  • Proficiency in software such as Mari (preferred), Photoshop, and Substance Designer, as well as node-based workflows
  • Proven experience creating assets in a feature film or production environment
  • Familiarity with UV and modelling skills (bonus)
  • Strong organisational and time-management abilities to navigate schedules and meet project demands
  • Ability to collaborate effectively across departments and assimilate new information quickly
  • Collaborative team player with excellent communication skills
  • Exceptional attention to detail and a keen eye for realism
  • Solid understanding of film production and computer graphics workflows
  • Preferred: Experience with Mari or equivalent software such as Substance
  • Preferred: Experience with Katana, Nuke, and Lookdev workflows
  • Preferred: Basic understanding of the full CG pipeline
  • Preferred: Production experience with industry-standard tools and software

Responsibilities

  • Develop high-quality textures, colours, and organic surface qualities for 3D characters, digital doubles, and creatures, with a focus on surface realism
  • Define technical approaches and textures for a variety of hard surface and environmental assets
  • Ensure assets are ready for look development and shot lighting
  • Work closely with Show supervision and Leads, Modelers, and Look-Development TDs to ensure consistency and excellence in achieving a photorealistic finish
  • Actively participate in team reviews and provide constructive feedback during dailies
  • Maintain a high level of productivity, meeting deadlines while ensuring work meets quality standards

Skills

Key technologies and capabilities for this role

MariPhotoshopSubstance DesignerUV mappingtexturinglook developmentnode based workflows3D modelingVFXphotorealistic assetssurface realism

Questions & Answers

Common questions about this position

Is this a remote position or does it require office work?

This role is hybrid, requiring a minimum of 2 days on-site per week at a company designated location in London, United Kingdom, with the option to work from home occasionally.

What software skills are required for the Texture Artist role?

Proficiency is required in software such as Mari (preferred), Photoshop, and Substance Designer, as well as node-based workflows. Preferred skills include experience with Mari or equivalent like Substance, and familiarity with Katana, Nuke, and Lookdev workflows.

What is the salary range for this position?

This information is not specified in the job description.

What should I include in my application for this role?

As part of your application, please submit a demo reel, shot breakdown, or equivalent showcasing your work, along with a current resume.

What kind of team environment can I expect at ILM London?

The role emphasizes a collaborative spirit, working closely with Show supervision and Leads, Modelers, and Look-Development TDs, actively participating in team reviews, dailies, and providing constructive feedback.

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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