Texture Artist (All Levels) - Expression of Interest at The Walt Disney Company

San Francisco, California, United States

The Walt Disney Company Logo
Not SpecifiedCompensation
Junior (1 to 2 years), Mid-level (3 to 4 years)Experience Level
Full TimeJob Type
UnknownVisa
Visual Effects, Entertainment, FilmIndustries

Requirements

  • Minimum of three years of professional VFX experience and a college diploma or higher in computer graphics, fine arts, design, photography, or a related field (or five years of professional VFX experience may substitute for education)
  • Demo reel and/or portfolio showcasing painting, illustration, or design skills and experience
  • Familiarity with film production and computer graphics
  • Detail-oriented and a quick learner, with the ability to readily absorb new information
  • Proficient in Mari, Substance, Zbrush, Photoshop
  • Experience navigating complex CG pipelines
  • Strong organizational and interpersonal skills
  • Proactive and collaborative team member, eager to contribute skills

Responsibilities

  • Collaborate with the production team (VFX Supervisor, Senior Texture Artist) to achieve the desired look for complex CG models, including creatures, hard surface models (ships, vehicles), and environments
  • Create high quality textures for both organic and hard surface assets used in production
  • Participate as a team member in determining various design solutions; provide feedback to other members of the production by attending dailies on a regular basis
  • Work closely with VFX Supervisor, Modelers, and Look Development TDs in achieving desired look of photo real models
  • Maintain or exceed consistent level of efficiency while meeting scheduled targets and producing high-quality work

Skills

Key technologies and capabilities for this role

MariSubstanceZBrushPhotoshopTexture PaintingVFX PipelinesOrganic TexturingHard Surface TexturingModeling

Questions & Answers

Common questions about this position

What is the salary range for the Texture Artist position?

The hiring range for this position in San Francisco, CA is $64,300 to $148,700 per year, with base pay varying based on internal equity, geographic region, job-related knowledge, skills, and experience. A bonus and/or long-term incentive units may be provided as part of the compensation package.

Is this Texture Artist role remote or office-based?

This information is not specified in the job description.

What skills are required for the Texture Artist position?

Proficiency in Mari, Substance, Zbrush, and Photoshop is required, along with experience navigating complex CG pipelines. A minimum of three years of professional VFX experience and a demo reel showcasing painting, illustration, or design skills are also essential.

What is the work environment like at ILM's Digital Model Shop?

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety of backgrounds and experiences. The role involves collaborating closely with the production team, VFX Supervisor, Modelers, and Look Development TDs.

What makes a strong candidate for the Texture Artist role?

A strong candidate has a demo reel or portfolio showcasing painting, illustration, or design skills, at least three years of professional VFX experience (or five years substituting for education), and proficiency in key tools like Mari and Substance. Bonus points for modeling skills, Feature Animation experience, and understanding of shaders and Renderman.

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

Land your dream remote job 3x faster with AI