Senior Texture Artist at The Walt Disney Company

Vancouver, British Columbia, Canada

The Walt Disney Company Logo
Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Visual Effects, Entertainment, FilmIndustries

Requirements

  • At least five years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least seven years of relevant professional VFX experience in lieu of education
  • Proficient in Maya, Mari, Zbrush, Photoshop and UV unwrapping tools
  • Ability to navigate complex pipelines
  • Strong attention to detail
  • Ability to learn quickly and assimilate new information
  • Excellent interpersonal and organizational skills
  • Submit a demo reel, shot breakdown, or equivalent showcasing your work and a current resume

Responsibilities

  • Works independently and with production team (VFX Supervisor, Texture Supervisor, Look Dev Supervisor) at an advanced level to implement the desired look of complicated CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments
  • Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis
  • Mentors junior and mid-level Artists
  • Maintains or exceeds consistent level of productivity while meeting scheduled targets and producing high quality work

Skills

Key technologies and capabilities for this role

MayaMariZbrushPhotoshopUV unwrappingtexture creationCG modelingVFX pipelines

Questions & Answers

Common questions about this position

What is the salary range for the Senior Texture Artist position?

The hiring range for this position in Vancouver is C$110,600 to C$141,500 per year based on a 40-hour work week, though the base pay may vary based on factors like internal equity, geographic region, job-related knowledge, skills, and experience.

Is this a remote position, or do I need to work onsite?

This role is hybrid, meaning you will work 2-3 days onsite at a Company designated location and occasionally from home.

What skills are required for the Senior Texture Artist role?

You need to be proficient in Maya, Mari, Zbrush, Photoshop, and UV unwrapping tools, with at least five years of relevant professional VFX experience (or seven years in lieu of education), plus strong attention to detail, ability to navigate complex pipelines, and excellent interpersonal and organizational skills.

What is the company culture like at ILM for the Texture team?

ILM fosters an inclusive environment that embraces individuals from varied backgrounds and experiences, values good ideas regardless of source, and encourages thriving in a creative setting with knowledge sharing and learning from others.

What should I include in my application for this role?

Submit a demo reel, shot breakdown, or equivalent showcasing your work along with a current resume.

The Walt Disney Company

Leading producers & providers of entertainment and information

About The Walt Disney Company

N/AHeadquarters
1923Year Founded
N/ACompany Stage
10,001+Employees

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