Improbable

Senior Product Engineer - Metaverse

United Kingdom

Not SpecifiedCompensation
Mid-level (3 to 4 years), Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
AI & Machine Learning, Consumer Software, VR & ARIndustries

Requirements

Candidates should have proven experience in software development and maintaining user-facing production services. A deep understanding of React, ideally with Next.js, and responsive UI design is required. Backend proficiency in TypeScript or other modern equivalents, including scalable serverless architectures and real-time technologies like WebSockets, is essential. Experience in product development with a focus on delivering user value and intuitive experiences is necessary. Candidates should also be skilled in prototyping and rapid iteration, with hands-on experience in cloud technologies, ideally GCP, but equivalent experience with AWS or Azure is acceptable. Relevant industry experience in a game engine-focused business or similar products is a strong plus.

Responsibilities

The Senior Product Engineer will shape the vision and strategy for the platform by contributing to the product roadmap and providing technical leadership. They will collaborate with product specialists and engineers to develop and maintain services in production. The role involves designing and building user-facing features using React and modern web technologies, ensuring smooth user experiences. Engaging with stakeholders to understand user needs, defining requirements, and developing scalable solutions is crucial. Additionally, the engineer will contribute to team strategy, tooling, process, and culture.

Skills

React
Next.js
TypeScript
WebSockets
Serverless Architectures
GCP
AWS
Azure
Responsive UI Design
API Design

Improbable

Develops metaverse technologies and experiences

About Improbable

Improbable develops technologies for the metaverse, creating virtual worlds and experiences for brands. Their products utilize gaming, blockchain, and artificial intelligence to offer immersive environments for entertainment, social interaction, and business purposes. Improbable's approach includes designing, building, and operating these experiences, as well as launching new ventures within the metaverse. They have successfully created projects like a Virtual Ballpark for Major League Baseball, enhancing fan engagement during live games. Unlike many competitors, Improbable not only provides the technology but also actively participates in creating new business opportunities in the metaverse. The company's goal is to make the metaverse a practical reality for brands, helping them generate new revenue streams.

Key Metrics

London, United KingdomHeadquarters
2012Year Founded
$840.4MTotal Funding
LATE_VCCompany Stage
Crypto & Web3, Entertainment, GamingIndustries
201-500Employees

Risks

Competition from tech giants like Apple and Meta could limit Improbable's market share.
Selling the defense division may reduce revenue diversification, increasing market vulnerability.
Volatile cryptocurrency markets could impact Improbable's blockchain-related ventures and investments.

Differentiation

Improbable's SpatialOS enables unprecedented scale and complexity in virtual world simulations.
The company acts as a venture builder, launching new businesses within the metaverse.
Improbable integrates gaming, blockchain, and AI to create innovative metaverse technologies.

Upsides

Increased interest in virtual events boosts demand for Improbable's metaverse platforms.
The rise of digital twins offers expansion opportunities beyond gaming for Improbable.
5G network expansion enhances performance and accessibility of Improbable's SpatialOS platform.

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