thatgamecompany

Senior/Principal Graphics Engineer

United States

Not SpecifiedCompensation
Senior (5 to 8 years)Experience Level
Full TimeJob Type
UnknownVisa
Video Games, Game Development, Graphics/RenderingIndustries

Requirements

Candidates should possess expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems, along with experience shipping large-scale 3D games across multiple platforms. They should have a strong understanding of modern rendering pipelines and graphics APIs, including Vulkan and Metal, and proficiency with GPU profiling/debugging tools.

Responsibilities

The Senior Graphics Engineer will develop high-performance C++ systems for the game engine, focusing on real-time rendering, performance, and scalability. They will design, implement, and maintain rendering features, core engine components, tools, and graphics pipelines, profile and optimize GPU and CPU performance across various devices, write clean and documented code, and contribute to team growth through mentoring and staying current with graphics and platform trends.

Skills

C++
Real-time rendering
Performance optimization
Multi-threading
GPU profiling/debugging
Vulkan
Metal
Graphics APIs
GPU performance tuning
Mobile graphics
Shader programming
SIMD

thatgamecompany

Develops visually stunning, emotionally engaging games

About thatgamecompany

thatgamecompany develops video games that focus on exploration, beauty, and emotional connection. Their games, such as "Sky: Children of the Light," "Journey," "Flower," and "Flow," are designed to be visually stunning and accessible to a wide audience, including casual gamers and families. The gameplay emphasizes shared experiences and emotional resonance, making them appealing to players looking for more than just entertainment. Unlike many competitors, thatgamecompany prioritizes artistic quality and emotional depth in their games, fostering a collaborative and experimental work environment that encourages innovation. Their goal is to create unique gaming experiences that resonate with players on a deeper level.

Santa Monica, CaliforniaHeadquarters
2006Year Founded
$190.8MTotal Funding
LATE_VCCompany Stage
Entertainment, GamingIndustries
51-200Employees

Risks

Increased competition from indie developers focusing on similar game styles.
Subscription-based gaming services may impact premium game sales.
Regulatory scrutiny over in-app purchases could affect revenue models.

Differentiation

thatgamecompany creates visually stunning and emotionally engaging games.
Their games emphasize exploration, beauty, and emotional connection.
They focus on inclusivity and shared experiences in gaming.

Upsides

Increased interest in cozy, emotionally engaging games boosts their market potential.
Cloud gaming platforms offer new distribution channels for broader audience reach.
Cross-platform play trends enhance appeal by allowing seamless experiences across devices.

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