Linden Lab

Creates immersive virtual worlds and experiences

Cambridge, Massachusetts, United States

About Linden Lab

Linden Lab creates immersive virtual experiences, with its main product being Second Life, the largest 3D virtual world built and expanded by its users. In Second Life, users can create, socialize, and trade virtual items, which fosters a lively online community. The platform primarily serves individual creators, gamers, and digital entrepreneurs interested in virtual reality and online social interactions. Linden Lab's business model is based on user-generated content, allowing users to create and sell virtual items in a marketplace, while the company earns revenue through transaction fees, virtual land sales, and premium memberships. This approach encourages creativity and provides a steady income for the company. Besides Second Life, Linden Lab has also developed other virtual experiences like Blocksworld, broadening its reach in the digital entertainment sector. The company's goal is to inspire more users to engage in creating and sharing digital experiences.

Cambridge, MassachusettsHeadquarters
1999Year Founded
$18.5MTotal Funding
SERIES_BCompany Stage
VR & AR, Consumer Software, GamingIndustries
201-500Employees

Benefits

Health Insurance
Dental Insurance
Vision Insurance
401(k) Retirement Plan
Hybrid Work Options
Wellness Program

Risks

Tilia's acquisition by Thunes may misalign with Linden Lab's strategic goals.
Ending 32-bit support could alienate users with older systems, reducing the user base.
Second Life's mobile version may face technical challenges and adoption issues.

Differentiation

Linden Lab pioneered user-generated content in virtual worlds with Second Life.
Second Life's marketplace allows users to create, trade, and monetize virtual items.
Project Sansar aims to democratize VR, expanding Linden Lab's innovative offerings.

Upsides

Increased interest in virtual real estate boosts Second Life's user engagement.
Blockchain integration enhances digital asset security, attracting more users to Linden Lab.
5G expansion improves VR accessibility, potentially increasing Second Life's user base.

Funding

Total raised$18.48 M
Latest valuation$55.00 M
StageSERIES_B